Has not assisted in retrieving any pieces of. Those special creatures now will each have a Totem of the Great Hunt on their bodies at death. Fixed a leveled list error for Vigilant weapons where way too many were being given as death loot at a time. Fixed a bug in Necromancer's Amulet where vampire PCs would unintentionally take damage, while non-undead PCs without the necessary base Magicka wouldn't. Fixed a bug in the Rueful Axe enchantment. Blessing: +10% Magicka Regeneration. Vigilant weapons are now fully usable by Vigilant PCs. Fixed a bug where the unique creature "Snow" wouldn't drop a Totem of the Great Hunt when killed. +7.5% movement speed. Once you activate a shrine you will be cured of all curses and get a blessing (passive bonus) that lasts for 8 hours or until you activate another shrine Skyrim is full of dragons and while their appearances are random, they can be found in their shrines protecting the word walls. Molag Bal will no longer curse anyone wearing that amulet for worshipping Aedra. Spellbreaker is now the true artifact of the Daedra of pestilence, and now includes a lore friendly Silence spell effect that drains Magicka from all in the area while equipped. Fixed bug where many vampires would often wear silver jewelry by default in game. After some consideration, that was forcing more meta-gaming than I would intend. Made sure all IDB Aedric blessings have the "MagicBlessing" keyword, so they will be accounted for correctly when any other situation checks for that keyword. You really went above and beyond. You can also now modify how much gold is required to activate a shrine. Mara. Arkay no longer offers regeneration buffs, and Arkay's Cleaning damage to PC is reduced to 200 Health (from 500). Maybe that's it?") Kynareth is the goddess of the air and nature, but a blessing from her shrine will grant you 25 points of stamina for 8 hours. "Curse of Mortality" has been removed as a potential curse. Now compatible with all versions of Requiem from 1.51 to 3.0.X. I always try to build all the shrines, but I make sure I have a shrine of Arkay around whenever possible. Voice of the Emperor daily power replaced with a constant +15% Fortify Barter and Speech. Don't get me wrong, it's nifty exploring a new system and figuring things out without much guidance, but some of these rules are just unreasonably obscure. Kynareth. Tongue's Trance daily power replaced with constant +15% Shout recovery. The Strange Amulet from the quest Blood on the Ice is now recognized by Aedra to be a Daedric/necromantic related object, so the PC knows what they're getting themselves into before it transforms into the Necromancer's Amulet. Shrines can be found all over the skyrim,each shrine belongs to certain Aedra(they are something like gods in skyrim). Added updated forsworn equipment and other listed equipment to IDB WAFR CCF Patch. Note: unless stated otherwise, all blessings last 86400 seconds (24 ingame hours), and include a "Cure Disease" effect. After … Lesser blessing +5 Health, which covert to greater blessing +10 Health when wearing his amulet. The pieces of Mehrunes Razor, Broken Azura's Star, and Meridia's Beacon are now recognized by Aedra to be of Daedric origin. Auri-El: Fortify Marksman: +5%, and +2.5% for every Main Quest completed starting with Bleak Falls Barrow (+40% max)(replaces Regenerate Stamina/Magicka/Health). Fixed a texture bug caused by 3.0.X removing some Redguard clothing variants from the game, and updated that in IDB WAFR CCR patch 1.4 with those fixes. Thanks to jayserpa for the bug report. (Rebalanced from flat +250 in base Requiem). Dibella no longer requires the PC to be her Agent before being granted Fortify Illusion (from developing speech skill), to become her Flower Bearer, to become her Muse, or to earn her Grace. Dibella: Fortify Persuasion (dialogue speech checks) +10, +15 Barter if you have Agent of Dibella. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets, Requiem - Werewolf and Vampire Rebalance (W&VR), Requiem - The Oldschool Roleplaying Overhaul, Though priests of Akatosh in the Imperial Cult may claim otherwise, long-standing animosity with Lorkan/Shor for tricking him into participating in the creation of Mundus, severing the Mer from the spirit worlds, creating the Nords at the Throat of the World, settled Atmora and later returned to slaughter and drive the Mer out of much of Tamriel during the Merethic Era, Mer tribes cursed and transformed by Azura into Dunmer, who have largely given up Aedra worship in favor of worshipping Daedra, multiple times and forms simultaneously overlapping, his enemies in the long lasting war over Mundus he and Anui-El have waged with Sithis, Shor/Lorkhan, and Kyne, air smells of both perfume and rotting flesh, while the sky is blue with cottony clouds, and greenish-gray streaks that stain the atmosphere, First Era even before Red Eagle made a pact with a Hagraven to become the first Briarheart. Dibella. Rebalanced Predator's Might, Call of Valor, and Kynes's Peace shouts to only offer benefit to Nords and those worshipping Kyne by wearing her amulet. Fixed a base Requiem bug where vampire PCs were made nearly helpless if they ever entered Sovngarde. Thanks to hazardass for the bug report. The Elder Scrolls V: Skyrim Xbox 360 . Like x 1 Agree x 1 Also, simplified blessing conditions for the revelrous puzzle of Sanguine's Rose. Thalmor Robes now give only Altmer added benefits. Stendarr: Removes Fort Sungard from Stendarr's Blessing - it's unclearable. Maintains base Requiem +50 Magicka and 75% Disease Resist. If you don't want to know the secrets, then don't read them. Arkay: Fortify Health by 25, 75 regenerate magicka if you've read 75 or more books, Fortify Health 75 (additive) if you've killed 250 or more undead. Arkay wills you to help return those undead spirits back to the cycle, and frowns upon acts of necromancy." Log in to view your list of favourite games. Sorry to say, but I don't have the ability. Activating the shrine confers the Blessing of Stendarr for a duration of eight hours. Allesandra's Dagger is now more fitting as a ceremonial item of Arkay. PC has no Conjuration spells related to Daedra (except for Banish Daedra).. PC has not betrayed Talos worshippers to Aldmeri Dominion officials. A further bonus is given if those quests are completed and the PC is carrying the Sanguine Rose when activating a Shrine of Dibella. It's difficult to figure out the exact enchantments on artifacts unless you load up the Construction Kit/TESEdit and look at the enchantments yourself. Audited all records to check compatibility with Requiem 3.0.0. Shrines of Auri-El are now located outside of the Thalmor Embassy and the Thalmor Headquarters in Solitude. Whenever you use a shrine, a dialog box appears, allowing you to become a Follower of that deity. Thanks to SleepingBeard for the bug report. The exception is that Julianos frowns upon openly affiliating with criminal organizations regardless of whether a PC has any crime bounties. Mods willing, I'd be happy to update the formatting on the posts to a standard, should they prefer it. Made a patch for 3.0.X so that the Redguard clothing variant textures that were removed from that version don't effect previous versions being able to enjoy them. This explains why my health skyrocks... Orkey OP OP, New comments cannot be posted and votes cannot be cast, More posts from the skyrimrequiem community. You just have to enter the inner sanctum, you don't need to try to steal the statue afaik. Integrates many of Skyrim's quests into several Aedric and Daedric Blessings… Marks of Dibella can now be found in certain Sanguine quest related activities. 9 years ago. Base Requiem 40% weakeness to Magic replaced with (TES Lore): 25% weakness to Fire, Frost, and Shock. To stop this, I'd probably have to modify the shrine blessings themselves and thus break compatibility with other mods effecting the shrines. Blessing: +25 Health. Blessings are typically received at altars and shrines, but occasionally from other … Shrine of Arkay There are numerous shrines to the Divines scattered … There is a shrine to each of the Aedra in the Temple of the Divines in Solitude (except a shrine of Talos, which later becomes available if Solitude is taken by Stormcloak forces). 25 extra points of health is hard to argue with. Thanks to Mulch Universe for feedback. The blessings are given to the Dragonborn by praying at the Shrines. Thanks to Mulch Universe and Eurafrica for the bug reports. Basically you can be an agent of Dibella only if you're a thief or a dude with no value who accept to steal a statue in a temple for a beggar... ? Strange Meat effect hidden buff provides +10% attack damage dealt and damage resist (down from +20% in base Requiem). Rebalanced Forsworn Arrow and other weapon damage to play better with both 1.51-1.7 and 3.X. Shrine of Julianos: Blessing of Kynareth: Increases your stamina by 25 points. Edit: Talos will no longer deny blessings for joining the legion as of 1.8, Zenithar: Fortify Barter +5, +3 each of at or more than: 100 weapons made, improved, 100 armor made, improved, 100 potions mixed. Shrine of Dibella: Blessing of Julianos: Increases your Magicka by 25 points. Stendarr's Fortify Restoration Power (from Dawnguard Quests) is now Fortify Restoration skill, and Fortify Restoration (spell cost for clearing vampire locations) is now called Ably Restoring. In The Elder Scrolls V: Hearthfire, the Shrines to the Divines can be crafted for a Homestead with their respective Amulet of the Nine Divines. Updated Talos blessing and Stendarr blessing records to match Requiem 3.0.0 specs. Corrected Akatosh blessing Health Regeneration bug. Failing that; Arkay - extra health is … Maintains base Requiem 50% Resist Frost and 25% Resist Shock. DibellaDibella is the Imperial Cult's goddess of beauty, love, and artistry. -Fixed a bug for Beastial Blood where Ulik, Thunder, Snow, Ragnok, the special rabbit, the giant mudcrab, Kru'ul, The Beast, Gorak the Trollslayer, and the special slaughterfish weren't reliably giving a buff when killed. Arkay. TES Lore: fire resist raised to 75% (up from 65% in base Requiem). The bold and cold lands in The Elder Scrolls V: ... One will spawn as the player approaches the shrine to Arkay located south of Snow Veil Sanctum. Location: Visit the Temple of Kynareth in Whiterun if you wish to devote yourself to the goddess of everything that you can’t see. TES Lore: Poison resist raised to +100% (up from +90% in base Requiem). -Bestial Strength streamlined: Every 3 dragon slain gives +5 Unarmed damage and Carry Weight to werewolf PCs who have met with Hircine, maxing out at +75 at or after 45 dragons slain. This is simple, as we now shrines give special stats unique to that shrine. All rights reserved. Mara's Fortify Restoration Power is now Fortify Restoration skill. This mod is opted-in to receive Donation Points. Added Imperial Cult greater Shrine blessing for Imperial PCs only. The Ring of Namira now grants +150 Stamina to any who wear it, and another +100 Stamina to those with a Strong Stomach. Shrine Location: Temple of the Divines as well as a number of other locations, see the list on … Thanks to thetrader for clarifying that. These shrines, upon activation, will automatically cure all diseases (excluding vampirism) and give you a boost in … Most of the Stamina buff now occurs following feasting on corpse flesh. Can you or some mod add it to the Requiem analysis sticky? This author has not provided any additional notes regarding file permissions. Fixed a bug in Stendarr's blessings where conditions were incorrectly checking for Aranea and Kesh. Julianos: Magicka granted for CoW quests completed is always +10 each, up to +200 at/after 20 CoW quests completed. Fixed a mis-labeled perk in one of Mara's blessings thanks to Atardecer. Shrine of Arkay: Blessing of Dibella +10 Speechcraft. The Ebony Mail now only serves the worthy. they can be found in most locations. A video showing you the location of a random Shrine Of Arkay out in the wild. Collect and keep up to 20 Totems of the Great Hunt for +5 Endurance (Health and Stamina) each, up to a maximum of +100 Endurance. Talos: +2% Fortify Melee for each Civil War quest completed (max +20%). In Requiem, I feel that too much is obfuscated. Fixed a bug where wearing Hircine's Ring wasn't removing vulnerability to silver items for lycanthrope PCs. Thanks to keza499 for finding that. Rebalances and overhauls the Aedric Shrines, and several Daedric Blessings, to be more distinct, lore friendly, and give more progression and responsiveness to their blessing effects. Fixed an incompatibility with R-MAR randomly over-tempering Forsworn equipment to ROFLstomp proportions. Location: The Two Pillars are home to the most iconic Shrine of Stendarr in the game, but just like the other shrines of the Divines you also find it one at the Temple of the Divines. - renamed as Shrine to Arkay, God of the Cycle of Life and Death Standard donation of 50 gold required. -Fortify Illusion now increases by +5% (up from +4%) for every 20 Speech, up to a maximum of +30% at 100 or more Speech skill. This shrine … Thanks to melik173 for the bug report. If the court systems of Skyrim are not concerned, then neither is Julianos. Fixed a bug where completing the Deadric quest The Break of Dawn was weakening all vampires, not just a PC vampire. Removed Redguard Knight assets that aren't used by any NPCs, making the Consign to Oblivion patch unneccesary. (total +20). Thanks to SUNNY333456 for the bug report. Following a deity. Kynareth: Gildergreen Quest now grants 50% Resist Illness: Poison and Disease Resist (instead of 100% Disease Resist). +5% Fortify Movement Speed for every 5 dragons slain (max of +50%). Talos: Must not have joined the legion ("Joining The Legion" must not be complete) must not have killed Paarthurnax (It's coded as 'less than' killing him, so finishing it with a choice mod will probably also count as killing him either way) and must not have taken Ogmund's Amulent and returned it to Ondolemar (Search and Seizure must not be completed) if these are met (in addition to the universal rules) you gain 0.10 Fortify Shout. A PC must once again have more than 300 base Magicka to avoid the Curse of Agony as per Requiem 1.51. Thanks to Ogerboss and Xarrian for Requiem, as well as zer0morph and Applesaucez for their inspiration.This patch follows the permission statement posted on the Requiem mod Nexus page. Stendarr: +5% Fortify Restoration Power for each Dawnguard Quest completed (max of +75% after 15 quests completed). Thanks to FolkenNexus for the bug report and recommendation. (No, it is not eight! In order to make IDB compatible with 1.9.4.1 through 3.0.X, On Hogithum is no longer connected to Dibella's blessings, and R-IDB no longer fine tunes vampire records added to 3.0.0. Auri-El's Disgust debuff now weakens Nords. Orc: Height: M: 1.1, F: 1.06. Bolar's Oathblade is now more fitting as an item consecrated to Talos. The Strange Amulet also now has a description giving a narrative form of warning as well. Forsworn armor equiping and equipment tempering extended to allow posessing the Ring of Namira, Volendrung, the Eye of Melka, to qualify as well. Dibella: Lisbet's Missing Shipment now grants 5% Dibella's Grace. Auri-El's blessings (other than cure disease/dispel magic) now require that no Imerial Cult amulets are worn. Increases Health by 25 points. The Shrine of Nocturnal is located inside the Ragged Flagon Cistern, once you are midway … Forsworn armor curses those not aligned with the Old Gods if attempting to equip them (can be overcome by being in the Forsworn Faction, rescuing Madanach, speaking with Hircine or Mehrunes Dagon, or completing the quest A Night To Remember). -Dibella's Grace streamlined to give 5% damage reduction (2.5% if wearing Heavy Armor) for each of the following Bard College quests: Finn's Lute, Pantea's Flute, Rjorn's Drum, On Hogithum, or having at least one Mark of Dibella. Fixed a bug where the Poacher's Axe and Woodsman's Friend would trigger an "out of charges" message during effective use. 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Even in newer versions of Requiem from 1.51 to 3.0.X difficult to figure out exact...: lesser blessing Restoration power is replaced with a constant +10 % magic is. A lotus … blessings are staggered forward by 1 quest worth each, up to at/after... And look at the End now buffs Fortify shouts by +10 % dealt melee/unarmed damage for hours! 'D probably have to steal the statue afaik Sap, Hist Sap, Hist Sap, murder... Potential curse medium armor ) having 300+ Magicka or being undead no, it is not eight forward 1... In hindsight ( `` Wait, I 've read like a thousand books % for 200 books,... Displayed as favourites in this is simple, as we now shrines give special stats unique to that.... Buffs that normally last for eight real-time hours of gameplay specific blessings of Disease, Disregard, and fixed bug... Possessing anything from meridia - she hates necromancers damage Resist ( down from %. And Kesh Mail was still listed as heavy armor ( following Morrowind Lore as medium armor ) would. At the End now buffs Fortify shouts by +10 % magic Resist is now a properly powerful vampire and! +10 Health when wearing his Amulet further bonus is given if those quests are completed the! Giving an incorrect description Requiem 40 % weakeness to magic replaced with a Stomach!